Monday, 16 April 2012

1B Audience Question

For this question I am going to discuss my advanced portfolio, in which I had to create a music video, digipak and magazine advertisement for my chosen artist. My chosen artist was Jack Johnson, after researching him we found that his target audience was both genders aged between 18-28 and his genre of music is acoustic rock. The song we chose was called 'Better Together', we gathered research on Jack Johnson and the album that this song featured on, so we could establish a target audience for this genre of music.

To attract an acoustic rock audience we needed an insight into what conventions portrayed the acoustic rock genre, that would then draw our audience in. We looked at similar artists to Jack Johnson such as, James Blunt, James Morrison and John Mayer, by doing this we found the conventions that fit our genre of acoustic rock. The key conventions we found within these artists showed they performed mostly with a guitar in most of the video, this implemented the acoustic aspect of the genre. We also found that the main part of their videos were close ups of them performing, however the narrative seemed to be a small part of the video, but a narrative was still included.

Denis McQuail's uses and gratification theory, would argue that our music video tells the audience about the world around us, as it encourages people to be environmentally friendly, because the artist himself is. Our music video also allows the audience to feel they have a personal relationship with the artist, because the narrative within the video is quite simple and the audience can easily relate to it. When researching Jack Johnson we found that all his album's have something to do with nature, and during a tour of one of his albums he began selling eco-friendly clothes and was promoting environmentally friendly behaviour to his fans.

Stuart Hall's theory on encoding and decoding would be useful to apply to our music video as we have encoded many messages for our audience. Some of the messages we encoded in our video were about the environment, we encoded this through the main location of our video. Another message we encoded was the genre of the song, which we did through using the conventions of acoustic rock, performing with a guitar and a lot of close ups whilst he performed. The audience are then able to decode the video how they want, taking away messages they have made, through watching the video. If we have encoded the messages successfully then the product would attract the right target audience for this specific genre.

However the hyperdermic needle model would not fit in with our music video as the audience would not be passive to the messages incorporated in the video. These messages would only appeal to a certain target audience, therefore our audience would have to be active rather than passive. This is because our audience would decode our messages and chose whether to react in a particular way rather than instinctivly taking in the messages. Our digipak and magazine advert also incorporate generic conventions of acoustic rock, because we photographed our artist with his guitar and chose to use the same location in which we shot the video. This was because we wanted to continue the message of an eco-friendly perosn and encourage this behaviour further. By doing this we hoped that our audience would recognise what type of artist he was and that this would appeal to the right type of audience.
By using Facebook and YouTube mainly, we were able to gather audience feedback to all our ancillary task as well as our video. This proved to be helpful in some ways as we could then modify our ancillary tasks to better fit the needs of our audience.

In conclusion, I believe that our audience is an active audience rather than passive, which allows them to decode their own messages from our music video and ancillary tasks, to then chose, whether it appeals to them or not.

Friday, 13 April 2012

Describe how you developed your skills in the use of digital technology for media production and evaluate how these skills contributed to your creative decision making. Refer to a range of examples in your answer to show how these skills developed over time.

I will discuss how my skills in using digital technology contributed to my creative decision making from my foundation portfolio, a 2 minute thriller film opening to my advanced portfolio, in which we created a music video.
Final cut was the main programme, digital technology; we used to create both our advanced portfolio and my foundation portfolio. For our foundation portfolio we used the colour corrector to de saturate the colour of some of our shots, or enhance a specific colour within that shot. We chose to do this because we wanted to create a tense and thriller specific atmosphere to fit in with the conventions of our chosen genre, psychological thriller. In our advanced portfolio we used the colour corrector to enhance the feeling of the song in our music video; we added a sepia tone to the video as this linked with the lyrics of the song. We also brightened some specific shots because we felt this would enhance the genre and the character of our artist, which was very important to us, as appealed to our target audience.
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Photoshop was another piece of software we used in both advanced and foundation portfolio. During the making of our thriller film opening we decided to make a film poster to attract our target audience. Using a picture we had taken at one our shoots if the torture scene, which was also a shot in our film opening, we used photoshop to edit the picture and give it a sinister look to capture the genre of our opening. To do this we brightened up the main aspect of the picture, which was the victim, and darkened the background around him, and then we used bold white writing for the title and description. This allowed us to develop basic skills in photoshop which we could then advance further in our A2 production. The use of photoshop in the advanced portfolio was much greater than in the foundation portfolio as we had to use this software to create our ancillary tasks, digipak and a magazine advert. As we were already familiar with photoshop it made it easier to make our digipak in our A2 production. We started by using the basic tools we knew how to use from our AS production, we wanted our artist to be portrayed as an environmentally friendly person so we used the saturation to draw on that aspect. We increased the saturation to enhance the colour of the natural scenery around emphasis the environment around him; we also tried to use natural looking colours to reiterate the natural environment when deciding on our text colour. We made two different front and back covers for our digipak, this allowed us to develop our photoshop skills further and helped us in making our creative decisions, in which digipak portrayed our artist how we wanted him to be seen. We used the blur effect on the background of the picture of our digipak to make the legs of our artist and the guitar, stand out against the fence background, we also used the cut out tool to put an effect on the whole image. This represented the image we wanted for our artist as it showed him as an environmentally friendly person.
Web 2.0 was also very useful in our creative decision making as it allowed gaining feedback of various productions created using the photoshop and final cut software. For example once we had got a rough cut of our music video we were then able to upload it to Facebook and YouTube so others were able to see it and give us feedback which we could then use when creating our final cut of the video. We did not do this with our AS thriller opening sequence, we only uploaded it to YouTube for feedback, and had some of our peers to view it in school. Using new social networking sites made our creative decision making easier and more representative of our target audience. In our AS production we used blogger to document the whole of our production which proved to be useful as we were able to see the process of our production. We developed this skill in our A2 production because we were able to see what we should have done in terms of research and planning.
Overall, digital technology was a vital factor in allowing us to make good creative decisions in our A2 and AS productions as well as making our productions effective. 

Thursday, 29 March 2012

'Media texts rely on cultural experiences in order for audiences to make sense of narratives.' Explain how you used conventional or experimental narrative approaches in one of your productions.

I am going to discuss my advanced portfolio in which I created a music video for the soft rock song, 'Better Together' By Jack Johnson, in relation to various theories of narratives. 

One theory of narrative that explains how we used conventional narrative approaches in our music video is Vernallis. Her theory focuses on 4 concepts that relate to the way a music video is constructed. Narrative is one of the 4 concepts, Vernallis looks at a range of points when considering the construction of a music video and its narrative. 

A theory of narrative which our music video seems to challenge is Todorov's narrative theory. Todorov separates music video's into different stages. There are 5 different stages which he believes contributes to his theory, that the narrative must undergo a transformation, therefore the characters featured must undergo this transformation by going through a disruption. 

According to Vernallis theory of narrative we have shown conventional approaches in our music videos. Vernallis says that a narrative may not always be complete, it may be fragmented, partial narrative. Our music video complies with this as our narrative for our video is fragmented. Throughout the video the audience see the main male character alone, however the female character fragments the narrative as we see her from time to time, cutting into the performance of the male artist. This is fragmented because it does not happen at specific points in the video. Also the videos do not correspond to the lyrics as the girl is not with the male artist until the end, signifying 'better together'. The structure of our music video is disjointed as we have included still pictures of the video which would not fit in with a experimental music video according to Vernallis. Our video does not always use the narrative to drive it forward, for example we used different shots of the male artist performing. We also used still images to drive the video forward. this is how our music video fits in with the conventional narrative approach of Vernallis' theory of narrative. 

However Todorov's theory would say our music video challenges his theory of narrative. Todorovs first stage is equilibrium, which is when everything is as it should be at the beginning. Our music video challenges this as we begin it with the male artist alone. As the song is about being better together our state of equilibrium would involve our male artist with a female throughout. But in our music video the supposed state equilibrium is fragmented, this challenges Todorovs theory. In our music video there is no form of disruption that occurs as we can see the male and female are both happy throughout the video. At the end of the music video the male and female character come together and show meaning of the song being better together. This could be seen as the stage of new equilibrium, however due to the fragmented narrative of the performance and still images we can see how it does not fit with Todorov's theory of narrative.

Our music video shows conventional narrative approaches when applied to Vernallis' theory of narrative. However it does not fit Todorov's theory narrative as you cannot see a form of transformation throughout our music video. 

Wednesday, 28 March 2012

Discuss how you used genre in one of your products

The product I am going to discuss in relation to genre is my foundation portfolio, in which I created a 2 minute thriller film opening. 
The genre of my film opening is obviously thriller, however our sub-genre's that we chose were revenge thriller and psychological thriller. Once we chose our sub-genre we had to begin to apply the generic conventions of a psychological/revenge thriller, by doing this it would be able to be recognised by our target/existing audience. Steve Neal said that ‘genre is a repetition with an underlying pattern of variations' which meant certain generic features had to be included and repeated which in my case was the use of a dark settings and flash-forwards which show the antagonist preparing tools which would be used for a torture against the victim. The pattern of variation is seen where we included the abduction of our victim as well as showing the torture scene, we also let the audience see a glimpse of the antagonist, to encourage them to continue watching the movie. 
For our research into our thriller sub-genres we watched many thriller openings which had the same sub-genres as our thriller opening. We felt we needed to do this as genre is what attracts the desired audience as Christine Gledhill says, 'Different genres allow different audiences to be identified and catered to..' as our genre is revenge/ psychological thriller we made sure it appealed to the right age group, 15-24 year olds. By incorporating the right conventions to highlight out genre, we hoped that it attracted our desired audience, this is why we felt it was important to research our sub-genres and why we tried to stick to the conventions of our genre. We found that genre plays a big role in relating to a specific audience, which is why we used our producers and distributors to help us. In our thriller opening we used the producer name 'Perfect Dark' the reason we chose to use this name is because we felt it reflected our genre and would help us further in attracting the right audience. Denis McQuail refers to the commercial and industrial significance of genres, and stresses that it is important as it helps target audiences or producers capitalise on the success of the product. In order for our opening to be a success in reality we needed to use the genre as one of the main elements to attract our audience and potential producers. 
However we didn't stick to the conventions of a thriller exactly, as the first scenes with the victim walking are filmed in a bright setting. This would conflict with the common conventions of a thriller genre, this is because you wouldn't usually associate abductions in a thriller to occur in daylight. This particular setting and scene could make audiences question our genre and the target audience could change as it doesn't show repetition within a genre. This is the first scene in our opening, the audience also see the victim being abducted in daylight which can also been seen as a conflict in our specific thriller genre. 
Our thriller opening uses genre very clearly and efficiently, as it uses repetition in my conventions and settings. My advanced portfolio shows how the use of genre attracted my target audience and how the use of specific producers can also effect how the audience would perceive the genre. 

Monday, 19 March 2012

Becoming Human: Case study

What is the show about?
 Becoming Human is an 8 part online drama from the makers of Being Human. It follows the story of Adam, Being Human's teenage vampire, as he teams up with Christa and Matt to solve a dark and dangerous murder. 
At the heart of Becoming Human are eight video episodes, (between 5 and 13 mins) where the story (a murder mystery) unfolds. But the narrative expands beyond the video episodes with daily clues posted on the Becoming Human blog. Clues took the form of fictional text and image based press cuttings, CCTV footage, mobile phone clips posted by the Becoming Human characters. This ‘multiform’ approach to story telling gave the audience a unique experience of the Being Human story world. To drive broad appeal, the experience worked on two levels – audiences could just watch the episodes or they could dive deeper and read and contribute to the mystery unfolding via the blog.
http://www.bbc.co.uk/blogs/becominghuman/

When did it begin and how long are the shows?
The show is only online, and each episode is about 6 minutes long, however the first episode launched was about 13 minutes long. This spin off began in january 2011 and finished in march of 2011.

How many viewers does it get?
Becoming Human is a cross platform, interactive drama by the creators of BBC Three’s Being Human. Told across eight episodes online and on red button, with a daily interactive whodunit for users to join in, Becoming Human is BBC Three's most successful  cross-platform commission with over 1.5 million views to date. The Becoming Human blog became more popular than the main Being Human blog with several posts receiving between 2000 and 10 000 as the story unfolded. Fans enthusiastically took up the challenge to find out who killed Matt with a number of blog posts receiving between 2000 and 10 000 comments.

Saturday, 17 March 2012

Memorable quotes

Shirky - 'A revolution doesn't happen when society adopts new tools, but when society adopts new behaviours.'

Hartley - 'From "one-to-one" to "many-to-many".' 

Jillian York - 'Don't get all techno utopian, twitters great for spreading news but this revolution happened offline.' (Tunisian revolution)